Petrichor
A downloadable game
Humanity has fallen
Fear, chaos, death... The fall of the capital was the greatest disaster to have occured in history. You, a lone wanderer, survivor of the rain of monsters that ravaged your home, had been living as prey ever since then. However, signs of deterioration within your mind and memories are becoming increasingly noticeable, making you begin to question whether you truly are still alive.
A world you called "home"
The quiet walks in fear of the threats that hunt you take you through landscapes you once gleefully ran across. The peace found in the wilderness is bittersweet, as the bloodshed brought by the disaster weighs heavily on your mind.
Weakness in isolation
You are not made for adventure. Weak, afraid, humanly fragile, any friendly encounter you'll make will make your survival easier, and much less lonely. Unfortunately, with how long you've wandered without human interaction, you'll have to remember how to manage your party, or suffer the consequences.
How would you like to die?
Going down in a blaze of glory? At the hands of someone you used to know? In the gentle embrace of a loved one? Each decision you make, every step you take... could it all really be leading to your untimely demise?
(A game made by Mathieu Paquet.)
(Prototype made as part of the Narrative Games Workshop for the video game course game design option at the Haute École Albert Jacquard.)
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